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Space Cowboys | Jaipur 2nd Edition | Board Game | Ages 10+ | 2 Players | 30 Minute Playing time

£9.995£19.99Clearance
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When taking cards, a player may take just one single good (one card), take several goods (these must be exchanged for in-hand cards, camels or both) or take all the camels; camels are the key to this game and if played correctly will give a player an excellent chance of victory. Oh, and don’t forget to spot the hidden Panda hitching a ride on one of the camels! You don't like pressure: Tensions run high in Pandemic (you are saving the world, after all), so anyone that doesn't like pressure in games won't enjoy this one. It's a gripping but intense experience. What you need to know: Ever wonder how long you'd last in a horror movie? Betrayal at House on the Hill lets you find out. Setting players loose in a haunted mansion that's quite literally out to get them, it's drenched with tension. It's also unpredictable enough that you're never sure what's going to happen next. Sure, not all of the scenarios are created equal. But if you're hunting down something more mature in terms of both narrative and gameplay, this is one of the top board games for adults. Gameplay: All those special powers make the game delightfully unpredictable. Seeing as 51 alien species are included in the base set, there's almost always something new to see, learn, or overcome. You never get a chance to rest on your laurels as a result, and different matchups require different strategies. Simply put, it's energizing. During a round, on your turn, you take new cards into your hand from the market or trade them in for goods you want to discard. You can also sell goods to make money. Selling higher value goods makes more money, as does selling sets of three or more. You can also collect camels. Camels have no value but can be used to trade for goods you want from the market. The player with the most camels at the end of a round gets five bonus rupees.

Whoever had the most rupees at the end of the round wins. Best of three rounds wins the game. Set-Up This leaves you with a difficult choice: research a cure by collecting cards (at which point the game stops placing infections for that particular disease), or remove infections at a local level so you can keep things under control. There’s a bonus for the player with the most camels at the end of each round, so try not to let your opponent get ahead!Because Jaipur is strictly a two player card game, and you’re always working with the same resources, you’re always reacting to what your opponent is doing. Every move you make has a massive impact on your opponent’s next turn, so there’s a beautiful push and pull to the game, as you try to make plays that will put you ahead while disadvantaging the other player. You want something easy and breezy: Looking for a simple party game that'll only last for 20 minutes or so? This ain't it, chief. Despite being accessible on the whole, it's still a lot more complex than classics such as Clue. Basically? Anything you see here is the result of multiple playtests with a variety of players, not to mention extensive hands-on time with the product in general. If we haven't played it half to death and don't still love it, it's not getting in. That's easier said than done. Aside from trying to break through any barriers you've erected, they'll do their best to chow down on park guests as well. Seeing as you have other objectives you need to complete at the same time (which often feature unique mini-games), stopping them becomes a delicious Catch 22 conundrum. Mix in legacy mechanics that give you the ability to create your own unique board for use in a separate game type - not to mention freakin' dinosaurs - and you've got a satisfying experience that combines the best bits of Pandemic and Horrified.

As I suggested at the beginning though, it’s not in the least bit cutthroat. You never take an action to directly screw over another player – as you can’t interact directly with them. A good Jaipur move is more like cornering an opponent’s piece in chess than when someone lands on your hotel in Monopoly. There’s no feel-bad moment, so it could be a good kids board game, especially given how easy it is to learn. You're expecting it to be as deep as standard Gloomhaven: The original Gloomhaven (not to mention its sequel, Frosthaven) defines 'sprawling fantasy epic.' Indeed, it'll take you months to finish. Even though Jaws of the Lion has plenty of depth, it's nowhere near as big. If you're expecting it to be on par with its predecessor, you'll be disappointed. Most of the interaction is between a player and the market, but you do have to keep a watch on what your opponent does with their goods. For starters (and as explained in the GamesRadar+ ' how we test' guide), we always spend as long learning, playing, and living with board games as possible. Besides helping us understand how it all works so that we can provide a better commentary on whether those mechanics are fun or not, this is crucial for exposing any gameplay shortcomings... or elements that still delight after multiple sessions. We also do our best to play with varying numbers of players to gauge how or if the experience differs.

How it works: Much like the Redwall novels, each player commands a tribe of anthropomorphic creatures that must fight to control the forest's clearings (in practical terms, that means collecting 30 'Victory Points'). The base game gives you control of four factions: the 'Marquise de Cat' that must cement their rule by putting down rebellion, feudal birds who operate via espionage, an insurgency of 'peasant' animals (mice and hedgehogs) called the Woodland Alliance, and an adventuring racoon who sneaks around the board. Each one has its own unique playstyle, and although that's a lot to take in, it encourages you to think creatively and dream up wild strategies. You want a multiplayer game: Sadly, Jaipur can only be played with two players - there's no way to add more people into the mix. (Trust us, we've tried.) You're expecting it to be as deep as standard Gloomhaven: This is a prequel to the original Gloomhaven (not to mention its sequel, Frosthaven) that was designed to be an accessible entry-point for newcomers. That means it's not as big or as fiendish as its predecessor. At the end of the round, the player with the most camels in their herd receives the camel token, worth five rupees. What you need to know: If you grew up drawing fantasy maps and playing imaginary swords and sorcery like we did, this 2-player board game will feel like those memories distilled into cardboard and plastic. With an expansive world and heroes you can make your own through upgrades, it fosters a feeling of genuine adventure from the start.

This is followed by Pandemic Legacy: Season 1, an adaptation of the classic team game where your actions have consequences that carry over from session to session. Actually, those 'legacy' mechanics seem to be a common feature for many of the top board games according to users; fantasy dungeon-crawler Gloomhaven comes in third, for example, and that one sees you working your way through an ever-evolving story.How it works: As the name would suggest, Villainous revolves around classic baddies getting their way - Jafar wants to control Genie, Prince John is trying to amass a fortune, and so on. Think of it like a 'what if' scenario, where the antagonists finally get their way.

If you have lots of camels and your opponent has none, you are in control of the game. More often than not, the person who wins the camel token wins the round.Setup involves dealing each player five cards and dealing 3 camels (more on them later) and 2 other good cards to the common face-up market. Any camels in your hand are immediately placed down in front of you to form your herd, which is going to come in handy. In turn, you can take cards from the market or sell cards from your hand. Are any of those the ultimate board game for 2 players, though? Realistically, no - that honor would go to chess. Yes, it's surprising. But in terms of sales, chess shifts three million units per year. We suspect that's more than all of the above combined.

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